Sep 18, 2009, 03:33 AM // 03:33
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#161
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Krytan Explorer
Join Date: Jan 2007
Guild: Club Of A Thousand Pandas [LOD倧]
Profession: Mo/
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I don't see an issue with Mantra of Resolve, to be honest. I guess it will definitely make it more difficult for new 600's to learn, but I don't even have it on my bar when I 600. I put more useful skills in there. 30 minute CoF runs without Mantra is fine to me.
As far as Selfless Spirit goes, that makes me sad. I never even knew of the skill until the update with it's 20 second recharge, but once I did, I learned to love. Now I got stabbed in the heart with a pencil! D:
Ahh well.
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Sep 18, 2009, 03:39 AM // 03:39
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#162
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Desert Nomad
Join Date: Nov 2005
Location: 川崎区、日本
Guild: currently guildless..
Profession: Rt/
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Quote:
Originally Posted by Moonstalker
As far as Selfless Spirit goes, that makes me sad. I never even knew of the skill until the update with it's 20 second recharge, but once I did, I learned to love. Now I got stabbed in the heart with a pencil! D:
Ahh well.
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That pencil comment made me lol..
Overall nice updates, just need one more nerf and it'll be a creative thinking community once again.. like before faction.. or not.. oh well, one can hope..
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Sep 18, 2009, 03:43 AM // 03:43
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#163
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Frost Gate Guardian
Join Date: May 2006
Guild: Saviors of [EviL]
Profession: A/
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Quote:
Originally Posted by Moonstalker
I don't see an issue with Mantra of Resolve, to be honest. I guess it will definitely make it more difficult for new 600's to learn, but I don't even have it on my bar when I 600. I put more useful skills in there. 30 minute CoF runs without Mantra is fine to me.
As far as Selfless Spirit goes, that makes me sad. I never even knew of the skill until the update with it's 20 second recharge, but once I did, I learned to love. Now I got stabbed in the heart with a pencil! D:
Ahh well.
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couldnt of said it better myself.....
and yea, i didn't know about selfless either until they nerfed it from 5-3 energy.
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Sep 18, 2009, 03:46 AM // 03:46
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#164
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Furnace Stoker
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
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Quote:
Originally Posted by Moonstalker
I don't see an issue with Mantra of Resolve, to be honest. I guess it will definitely make it more difficult for new 600's to learn, but I don't even have it on my bar when I 600. I put more useful skills in there. 30 minute CoF runs without Mantra is fine to me.
As far as Selfless Spirit goes, that makes me sad. I never even knew of the skill until the update with it's 20 second recharge, but once I did, I learned to love. Now I got stabbed in the heart with a pencil! D:
Ahh well.
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i'm not a newbie 600 but neither am i a pro at it. i use MoR a lot in cof because i seem to lag more in their then out in game except when i load into spots. i dont know why people hate 600's. i am not one of those that abuse it to farm spots. i use it to get title points/event items/title points and to relive boredom. so why nerf this skill and not sf sins? i mean 15 uw isnt as important as a 30 minute or longer in my case cof?
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Sep 18, 2009, 03:50 AM // 03:50
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#165
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Pre-Searing Cadet
Join Date: Aug 2009
Guild: FURY
Profession: N/
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i really think this thread needs a pvp/pve split
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Sep 18, 2009, 03:51 AM // 03:51
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#166
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Academy Page
Join Date: Jun 2009
Guild: [EDS] Elite Death Society
Profession: N/R
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Quote:
Originally Posted by FoxBat
So long PvE boonprot, come back and visit sometime...
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Yeah one of the biggest problems I have with this update. Yes it was recharging too fast, no slamming it to 45 seconds does not fix that. It was a much needed energy management skill for a profession severely lacking much of their own. I don't see how you could even consider it overpowering for a PVE ONLY healing build-line. I mean c'mon. Maybe try synching it with prot prayers and divine favor like divine boon so boon prot's can still be viable. Very displeased with that nerf. A few of the others were sorely needed like that R/A. While it was no problem for me personally, I did notice it tipping the balance scales way too much. I think this nerfest was hastily thrown together and a bit more thought would have yielded much more lucrative results. I'm sure I willthink of more to rant on this later or maybe even <shock!> find some positive things to say lol.
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Sep 18, 2009, 03:57 AM // 03:57
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#167
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ÌÌÌÌÌÌÌÌ&#
Profession: W/
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Quote:
Originally Posted by LeetAl
i really think this thread needs a pvp/pve split
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Hahahahahahaha, nice post.
It's funny because it's true :|
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Sep 18, 2009, 03:57 AM // 03:57
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#168
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Nerfing Blossom and Escape won't solve the R/A problem. All you've done is free up the elite slot and force substituting in a second damaging dual attack. There are plenty of perfectly adequate substitutes at little efficiency loss.
The run buff was nice, but skilled play/variant bars meant that you were passing out Cripple regularly anyway. You can live without the run buff.
The problem with the R/A bar is the ability to quickly and reliably reach the dual attack in sequence. We've seen this problem before; it was the problem with the Black Lotus/Black Spider bar and the original Aura of Displacement bar. Long story short, Shadow Steps and Duals are imba if you can get enough of them. There is little difference between two 1/2 second attacks and an off-hand you can reach directly; if they cost you two skill slots but remove the need for the second off-hand, you're a net winner because you're landing two hits instead of one.
If you want to kill that bar, nerf Jagged to 3s recharge and nerf Fox Fangs and Wild Strike to 6 and 8. Or hit Expertise, since that's the whole reason for the Ranger primary anyway. Either will do it.
Sad that a balanced skill had to be hit with Smiter's Boon. Turbocharged elites have made Monk bars totally reliant on the elite, and OP damage requires efficient play to negate. Isn't the solution to rework SigHum and address the problem directly, rather than blow up Resolve?
Glad to see that they finally nerfed the most efficient non-elite skill in the game, Rip Enchantment. Horribly undercosted for its effect and recharge for eighteen months now. Damage, a rip for kill windows or energy suppression, dirt cheap and a stupid fast recharge. Fifteen seconds should be much better.
Why nerf Patient? It's OP because direct damage is OP. It's not like you can heal through true team-wide pressure with it. It just punishes skilless play by bad opponents that can't find TAB or bring some disruption.
Good work on the other changes. Not sure what they were thinking buffing Selfless Spirit in the first place. Not sure the Immolate hit will sort out Mind Blast, but it should be sufficient for 4v4.
Last edited by Martin Alvito; Sep 18, 2009 at 04:01 AM // 04:01..
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Sep 18, 2009, 03:58 AM // 03:58
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#169
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Big LOL @ anet trying to "Balance" PvE.
PvE lost it's balance the day PvE skills were implemented. Everything else is just fluff.
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Sep 18, 2009, 04:08 AM // 04:08
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#170
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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No PvE only changes for the mesmer. I'm somehow not surprised.
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Sep 18, 2009, 04:15 AM // 04:15
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#171
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Why are people going to pitch their PvE Boonprot? I don't understand at all. I was already running it before both the Selfless and Divine Boon buffs, I'll still be running it now that Selfless is basically back to what it was and Boon is still better than it was.
I do wish the Shadow Form nerf was in this update, but it's been long enough now that I pretty much don't care anymore.
Already seen several Shattering Assault rangers in PvP as well. Still strong and spikier than Blossom - but also a little more prone to sudden implosion without Escape. It was obvious to see them coming after this; I really don't get why those 1/2 activation skills didn't get PvE-only'd.
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Sep 18, 2009, 04:19 AM // 04:19
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#172
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Ascalonian Squire
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So you nerf Mantra of Resolve to reduce the number of Farmers?...and maybe your reasoning was to make ppl attempt elite areas, HM and whatnot in pugs/guild groups whatever.
Then you nerf Selfless Spirit so the Monks that need to be in these pugs/guild groups can't handle the energy needs that is REQUIRED of them to maintain a party.
Maybe I'm just doing it wrong? Its no wonder people use Necro Healers they simply do it better.
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Sep 18, 2009, 04:38 AM // 04:38
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#173
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Selfless Spirit was insanely OP. People crying over this nerf are retarded. It's far from useless, its now actually in check with non PvE skills (lol).
Resolve I think was just an oversight, I can see it being split any day now.
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Sep 18, 2009, 04:47 AM // 04:47
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#174
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Krytan Explorer
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the pvp part is ok, but no buffs, only nerfs. The pve part is lol: nerf 600 (mantra)/leave SF, grats; nerf "normal" monks, cute, what about ER eles, AP monks or even necro healers...?
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Sep 18, 2009, 04:56 AM // 04:56
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#175
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Frost Gate Guardian
Join Date: Jan 2008
Profession: R/Me
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I farm raptors with a ranger so I'm good . As long as they don't take away silver armor.
The change to AoS is still good. I was afraid that would get nerfed to hell and completely kill off any sort of tanking for them but the change is good.
Good update even tho its on the small side.
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Sep 18, 2009, 05:15 AM // 05:15
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#176
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Academy Page
Join Date: May 2009
Guild: Morexian Knights [MK]
Profession: A/
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Very disappointed - was thinking it would be half decent.. wtb a decent update
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Sep 18, 2009, 05:26 AM // 05:26
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#177
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Jungle Guide
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yea i agree, for a skill update that was very lame. and where the hell is xth!
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Sep 18, 2009, 05:28 AM // 05:28
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#178
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Desert Nomad
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I am pretty happy with the update. I am glad they did not nerf any good skills, actually didn't like nerf to patient spirit but 1 sec who gives a shit
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Sep 18, 2009, 05:37 AM // 05:37
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#179
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Again...Anet giving us reasons for the updates is nice, but the fact that they didn't touch SF is completely illogical and not surprising. What is the point of touching anything else when the shining beacon of inbalance remains? You either balance the game or you don't...there is no in between.
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Sep 18, 2009, 05:47 AM // 05:47
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#180
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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Lol god I love how much drama and QQ these nerf updates cause..
Overally a good update, MoR nerf will cause problems to 600/smite teams, but shadow form still stays. So no worries, we can still solo most of the dungeons!
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